Thursday, January 29, 2009

Adventure Game Design Ada's House

I got the designs set up for Ada's home in that game I'm working on

Ada starts the Game in her room and finds that he options to leave the room are pretty slim thanks to one of her Billiard bombs clogging the staircase. After she escapes the only way she can get back into her room is through that ceiling. Even later in the game, the Billiard Bomb will fall through stairs leading to a new location.


The pawn shop seems like an obvious place to buy items. Collin's computer would be a good place to get access a walkthrough for the game, but Collin is not about to just let you walk into his room to mess with his stuff.

Friday, January 9, 2009

The Comic is taking a lot longer to draw

This is what my framing process has sort of Become. Keep in mind, I don't study drawing or talk to many people about it too often, So I'll probably say a few things that sound really stupid or obvious.


In the past I would try to do the posture line or the chest before the shoulders. I'm surprised I didn't realize my problem was I was working from the inside out, when I can get better control of my shape working from the outside in.
One thing drawing Magic 8 ball girl all the time has taught me (this is a frame for Quat' not ada, BTW) is what my prefered arm length is in proportion to the body. My rule has become to keep the Elbow at the same distance as the 8 ball vest (or the persons chest.) The rest of the arm keeps it size from that for me.


After that Comes writing, setting, inking, and coloring, then framing and posting.

The first 3 steps usually take the longest. Just because I can never get enough room for everything.

One last note. I'm going to a bad place when I die for drawing something like this.