Monday, November 14, 2011

holy shot! look at this hand!


Even she's amazed at how well that hand turned out. And there was barely any work put into. But the size is perfect, it fits witht the rest of the arm perfect (the arm itself might need a little more foreshortening work around the elbow).

More sketchy animation


and some pony!
I haven't mentioned the ponies yet have I?

Friday, November 11, 2011

Chips hit the fan




Rapid sketches.
I should do more of these.

No thought no structure, just F7 - Drawframe - F7 - Drawframe

Thursday, November 10, 2011

hands

Huh, I think I improved a little on hands over the course of this project.
Had to draw an automail hand at the last minute this morning. I was in a hurry so I just applied stroke order lining while using a visual aid.
It helped a lot with the fingers, but I think would really helped was how I dealt with the palm. I don't think I pay enough attention to drawing that part of the hand.
Anyway, I ended up using what I learned in the next M8BG comic and it's still holding up.

As for that project that's been taking up most of this blog, It's done as far as being a school assignment goes, but I still need to tweek it a lot before I show anyone here.

Sunday, October 30, 2011

Winry

This is more of the opening sequence I'm animating for that class. I'm getting closer to finishing it (thank goodness it's due wednesday)
Today's post is not nearly as pretty as yesterday, though. :P
hmmm... I could always make every character in this assignment look like 'Cessy. My teacher hasn't seen this cartoon, she'd never notice.

Friday, October 28, 2011

More FMA stuff

I gotta work faster on this assignment, so it's going to be taking up the blog for a while.
Luckily this projects mostly animation and timing and has little drawing, so I can get this done fast if I really focus.
Oh, and here's this.

Monday, October 24, 2011

Ada's dead.

Let's take a moment to remember Negative 8 ball girl... by looking at the process I took to kill her
We start by drawing it, along with the rest of the comic, in a bit of a messy splash page on a notebook in the middle of the college dining commons, Probably raising a few questions from people stealing a glance at it.
Using the sketch as a reference, but not a direct outline, I redrew it in photoshop
Backround is added next now. this doesn't help the picture, but it helps the overall comic a lot better to position everything and then color it. Really I wish I knew sooner, it's made the final steps a lot easier. The gradients a bit strong here, but the bulk of it is covered up, so I kept it.
Coloring is a bit desaturated for this panel to draw more attention to the bullet. I'm told to put them on a separate layer than the outline to make adding effects easier, but it's a bit clumsy for me, so I only do it when I really need to, like with the forehead there.
So here's the detail around the forehead. The bullet exit wounds are supposed to be pretty messy. I didn't use a reference (probably should have) but I think it's pretty clear how it looks
The bullet took a bit of work to get the perspective right. Of course the reader's going to know it's a bullet, and they're going to know what general direction it's going (away from the gaping hole in the head. But It's not exactly something you can phone in.
Added some spinning blood for flare. Kinda haphazard in hindsight, but it doesn't take it away too much.
Final touch is a noise effect that I blurred the heck out of. It's mostly to mute out the rest of the picture around the bullet, though.

I abuse the heck out of that noise effect recently. I guess it's because it's the one effect I was completeyl unable to reproduce when I drew the comic in flash.