Thursday, January 29, 2009

Adventure Game Design Ada's House

I got the designs set up for Ada's home in that game I'm working on

Ada starts the Game in her room and finds that he options to leave the room are pretty slim thanks to one of her Billiard bombs clogging the staircase. After she escapes the only way she can get back into her room is through that ceiling. Even later in the game, the Billiard Bomb will fall through stairs leading to a new location.


The pawn shop seems like an obvious place to buy items. Collin's computer would be a good place to get access a walkthrough for the game, but Collin is not about to just let you walk into his room to mess with his stuff.

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