This guy is not going to be easy animating this guy. This is a random Krill grunt for one of the Sigma Star Sketches
Saturday, February 21, 2009
I've gotten too used to drawing comics
This guy is not going to be easy animating this guy. This is a random Krill grunt for one of the Sigma Star Sketches
Sunday, February 8, 2009
Sigma Star Shockwave: Scarlet keys practice
Trying to get more work done on that Flash Toon I promised. I have a sketch planned out that includes Scarlet keys from the game, but I was having trouble getting this one expression right. I decided to see if a little practice would help.
I decided to use the concept art version of Scarlet as a reference, which gives her a bit of a sharper face. Then I sketched up a picture of her in the exact same pose using the above picture as a reference. After a few tries, I stopped useing the reference and tried drawing her on just memory.
I felt a lot easier with drawing her after that. Here's one of the poses she needs to make during the flash.
If the pose here looks familiar it should
I decided to use the concept art version of Scarlet as a reference, which gives her a bit of a sharper face. Then I sketched up a picture of her in the exact same pose using the above picture as a reference. After a few tries, I stopped useing the reference and tried drawing her on just memory.
I felt a lot easier with drawing her after that. Here's one of the poses she needs to make during the flash.
If the pose here looks familiar it should
Thursday, January 29, 2009
Adventure Game Design Ada's House
I got the designs set up for Ada's home in that game I'm working on

Ada starts the Game in her room and finds that he options to leave the room are pretty slim thanks to one of her Billiard bombs clogging the staircase. After she escapes the only way she can get back into her room is through that ceiling. Even later in the game, the Billiard Bomb will fall through stairs leading to a new location.

The pawn shop seems like an obvious place to buy items. Collin's computer would be a good place to get access a walkthrough for the game, but Collin is not about to just let you walk into his room to mess with his stuff.

Ada starts the Game in her room and finds that he options to leave the room are pretty slim thanks to one of her Billiard bombs clogging the staircase. After she escapes the only way she can get back into her room is through that ceiling. Even later in the game, the Billiard Bomb will fall through stairs leading to a new location.
The pawn shop seems like an obvious place to buy items. Collin's computer would be a good place to get access a walkthrough for the game, but Collin is not about to just let you walk into his room to mess with his stuff.
Friday, January 9, 2009
The Comic is taking a lot longer to draw
This is what my framing process has sort of Become. Keep in mind, I don't study drawing or talk to many people about it too often, So I'll probably say a few things that sound really stupid or obvious.


In the past I would try to do the posture line or the chest before the shoulders. I'm surprised I didn't realize my problem was I was working from the inside out, when I can get better control of my shape working from the outside in.
One thing drawing Magic 8 ball girl all the time has taught me (this is a frame for Quat' not ada, BTW) is what my prefered arm length is in proportion to the body. My rule has become to keep the Elbow at the same distance as the 8 ball vest (or the persons chest.) The rest of the arm keeps it size from that for me.


After that Comes writing, setting, inking, and coloring, then framing and posting.
The first 3 steps usually take the longest. Just because I can never get enough room for everything.
One last note. I'm going to a bad place when I die for drawing something like this.


In the past I would try to do the posture line or the chest before the shoulders. I'm surprised I didn't realize my problem was I was working from the inside out, when I can get better control of my shape working from the outside in.
One thing drawing Magic 8 ball girl all the time has taught me (this is a frame for Quat' not ada, BTW) is what my prefered arm length is in proportion to the body. My rule has become to keep the Elbow at the same distance as the 8 ball vest (or the persons chest.) The rest of the arm keeps it size from that for me.

After that Comes writing, setting, inking, and coloring, then framing and posting.The first 3 steps usually take the longest. Just because I can never get enough room for everything.
One last note. I'm going to a bad place when I die for drawing something like this.
Tuesday, December 23, 2008
Lit Trailer. Do want!
http://www.youtube.com/watch?v=I_DxR7qaLrE
Oh, this game can't come soon enough. I made a desktop image for it:

Similarly related, I managed to find a new copy of Sigma Star Saga, including the box and instructions.
It's a good thing my work on that Flash cartoon halted, because it looks like I made a few errors on Reckers Krill armor.
Oh, this game can't come soon enough. I made a desktop image for it:
Similarly related, I managed to find a new copy of Sigma Star Saga, including the box and instructions.
It's a good thing my work on that Flash cartoon halted, because it looks like I made a few errors on Reckers Krill armor.
Friday, December 19, 2008
Had to post this one
Monday, December 15, 2008
Comic's upgrade
Every Few months, it seems I get a little less pleased with the Quality of Magic 8 Ball girl. Overall it ends up being a good thing. What else is going to motivate me to draw better.
However, a the recent spike in quality has been a bit of a doozy. After drawing all the animated Cells for the Magic 8 Ball Girl game and the Sigma Star Saga cartoon, I now can't even draw Magic 8 Ball Girl without using framing:

I had been able to get by with only visualizing the frames for a good while, but that is no longer enough. The drawings are getting much better, true. But it's also taking me forever to do so, and It's a little discouraging.
However, a the recent spike in quality has been a bit of a doozy. After drawing all the animated Cells for the Magic 8 Ball Girl game and the Sigma Star Saga cartoon, I now can't even draw Magic 8 Ball Girl without using framing:

I had been able to get by with only visualizing the frames for a good while, but that is no longer enough. The drawings are getting much better, true. But it's also taking me forever to do so, and It's a little discouraging.
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