Saturday, October 22, 2011

relearning style

Starting today 1 sketch a day again


Anyway it's been over a year since the last update, but what I need to do even more so is cover what I've been summerize what I've been learning. especially over that bleak 2 years.


But what might be more interesting is what I've had to unlearn

The better I got at anatomy, the more expressive and experimental and expressive I got with it.
However, as much as I kept pushing my work further and further with what I wanted to occur as I sketched during lunch breaks and brainstormed on long walks home... my capabilities with the final product were harder and harder to meet.


The character artwork dictated the comic so much that dialogue became much harder to edit, and backgrounds were given less than bare minimum. and paneling was nigh impossible. The dialogue became convoluted, the locations became static at the worse possible time, and pages barely ended on a joke anymore. This was the worst the comic had ever been.
Flash was also having trouble keeping up and I switched to photoshop soon after. It was a rough transition, but as I busied myself learning this new program and overusing it's different effects,
The real problem though was how stiff everything was and I think the main reason for that was all the layered structure.
Tons of shapes making contorted figures that were traced directly over and crammed into tiny areas, which were made even smaller to due to word balloons.

The structure still exists, but I'm not using it as a crutch anymore. How I draw with a pencil is far different from how I draw on a tablet, so I'm trying more to re apply my older styles of characterized stroke-order-focused drawing. So while I still draw the structure and skeleton and function on paper, I only use it as a reference, creating a mental buffer that allows for more flexibility.

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