Saturday, March 27, 2010

wraking my brain here

So I decided to rework the physics engine for the magic 8 ball girl adventure game from scratch, which widdled down to rewriting the way the jumping and falling worked so that it fit into an exact grid and I didn't have any more risk of falling through the floor.

Worked so far, but the jumping lacked that nice gradual feel to it. So I'm currently working out a script that would make the height of the jump gradually decrease until they started falling.
I'm overthinking a lot of it, and there're probably some in depth tutorials on it, but I've got a stubborn streak when it comes to stuff like this.

Wednesday, March 24, 2010

More character concepts


This little guy's been in some planning stages for a long time. Probably will never see the light of day outside of this blog, but if he does, it will take a hell of a lot of work.

and no, he's not related to Tiny Fortune.

I've never been to good with shading, but then I remembered this blogs supposed to be about improvement, so that's no excuse. On that note, maybe I should draw more backdrops.

Tuesday, March 23, 2010

Brian rework possible.

Other than a few test drawings, I haven't really really drawn Brian Green in years. So I drew Brian blindly without trying to keep her looking like her original design.
The eye's I'm not to sure about (possibly playing too much cave story). I do like how they make her look a little less human and her eyes are supposed to be prosthetic, but they'll be a lot trickier to make expressive.
Her right arm's always been damaged, but I've never visibly shown the damage before. Might be too much though.

I do like how Urchin like she is in this picture. fits her character pretty well, although she may look a bit too weak.

Sunday, March 21, 2010

Bringing back the blog

It's time to keep myself in check again. Daily updates are back.
This comic was made over the weekend. I actually haven't played Dragon Quest three since I stopped updating the blog so it's surprisingly appropriate to make this comic.
Here's a sprite I used for reference

One thing that was taking up a huge amount of time over the year was sketching up the comic. Having to draw the same picture in pencil and then in flash made me realize how different the mediums are. I even noticed differences in the pencils when I switched them

These sketches were from when Collin confronts Ada about her being the Ace of Clubs. At the last minute I realized Ada would be finally admitting it was Stacie that she was going to have to kill and if this was the same time this was happening. And while it made for big moment there were too many things to focus on at once.

Luckily, Timboy already knew about Ada, and didn't know much about Stacie, so he was a perfect neutral to talk to Ada, while Collin's part of the story kept his own focus talking against Jody.

Saturday, February 21, 2009

I've gotten too used to drawing comics

This guy is not going to be easy animating this guy. This is a random Krill grunt for one of the Sigma Star Sketches

Sunday, February 8, 2009

Sigma Star Shockwave: Scarlet keys practice

Trying to get more work done on that Flash Toon I promised. I have a sketch planned out that includes Scarlet keys from the game, but I was having trouble getting this one expression right. I decided to see if a little practice would help.

Scarlet Keys Concept art by Matt Bozon

I decided to use the concept art version of Scarlet as a reference, which gives her a bit of a sharper face. Then I sketched up a picture of her in the exact same pose using the above picture as a reference. After a few tries, I stopped useing the reference and tried drawing her on just memory.
Left: my practice from having the direct reference in sight.
Right: working directly from memory.

I felt a lot easier with drawing her after that. Here's one of the poses she needs to make during the flash.


If the pose here looks familiar it should

Thursday, January 29, 2009

Adventure Game Design Ada's House

I got the designs set up for Ada's home in that game I'm working on

Ada starts the Game in her room and finds that he options to leave the room are pretty slim thanks to one of her Billiard bombs clogging the staircase. After she escapes the only way she can get back into her room is through that ceiling. Even later in the game, the Billiard Bomb will fall through stairs leading to a new location.


The pawn shop seems like an obvious place to buy items. Collin's computer would be a good place to get access a walkthrough for the game, but Collin is not about to just let you walk into his room to mess with his stuff.